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Knowledge, technology, and competitiveness

Randolf Kissling
CEO Aura Interactiva

  Moore's Law
  Number of granted patents
  Technological assimilation capacity
  Traditional methods are no longer useful
  Technological transformation and its impact on everyday life
  Technology and Learning
  A Quantum Leap in Education
  Trends
  Survival and knowledge
  Visionary Organizations

A variable that increases exponentially is a variable where growth is proportional to its magnitude. In other words, the higher the value of the variable, the faster its growth.

To understand technological advances in the XX century and at the beginning of the XXI century, we use some variables that grow exponentially. Among these variables, we see three major trends that are drastically transforming the playing field: an increased number of transistors in an integrated circuit at the same price, the ability of the human race to generate knowledge and the ability of society to adopt new technologies.

1. Moore's Law

In the area of technology, one of the best-known examples of a variable that grows exponentially is Moore's Law, which indicates that the number of transistors in an integrated circuit (a good indicator of the processing power of a computer) doubles every 18 months at the same price.

The implications of Moore's Law go beyond a laboratory. This means that during the 50s we were able to buy for about $1,000 (constant) the processing power equivalent to 1 operation per second; 25 years later, in 1975, we were able to buy for the same price, the processing power of about 1 million operations per second, and in 2000, for the same price, the processing power a billion operations per second.

Graph 1: Moore's Law

If this trend continues (and there is no evidence that it will stop in the foreseeable future), in 2025 the forecast is that we will be able to buy, for $1,000, a machine with a processing power equivalent to the human brain, and in 2050, for the same price, the processing power will be equivalent to 6,000 million human brains, equivalent to the present total population of the Earth. return to top of page

2. Number of granted patents

The number of patents granted annually, such as the usufruct on processes, devices, ideas, or creations that are new and clever and can somehow be commercially used, is usually seen as a good indicator of the amount of useful knowledge being generated by mankind. Towards the end of the XIX century, the United Status granted 10.000 to 15.000 patents a year; in 1990 around 100,000 patents were granted annually, and nowadays, around 200,000 patents a year are granted.

The above is evidence of the capacity of the human race to generate knowledge that also has an exponential growth.

If we live in a world where the computing power and the capacity to generate knowledge are exponentially growing, we should ask ourselves if society is able to adopt this knowledge fast enough, in other words, are you and I learning enough and at a pace that will prevent us from becoming ignorant in less than a decade? We should also ask ourselves if society is taking advantage of technological changes fast enough (if we are taking advantage of the computer advance potential fast enough). return to top of page

Graph 2: Granted Patents

3. Technological assimilation capacity

Society has shown an impressive capacity to adopt new technologies at a pace that is growing exponentially. If in 1930, it took 25 years for 25% of the North American population to have a television set, the time to achieve the same penetration level for the personal computer or PC was about 15 years in the 70s and less than 6 years for the same penetration level in the case of the Internet in the 90s. return to top of page

Graph 3: e-Learning Benefits

Traditional methods are no longer useful

So far, it seems that the transformation capacity of a human being at an accelerated pace to keep up with the changing world, in the case of the computer power and knowledge generation, has been relatively good. However, it is also evident this will not be possible at least based on traditional learning methods.

Exponential growth will make a $1000-computer to have the processing power of a human brain from 2025, and during the XXI century, the human race will be able to generate 1.000 times more knowledge than during the XX century.

Therefore, we are entering an age in which we have to change the way we do things simply to prevent us from becoming obsolete. return to top of page

Technological transformation and its impact on everyday life

Some sort of Internet access is available to everybody. A computer whose price is less than $1,000 is very common, and it seems that there will soon be computers for $100.

A short time ago, communicating with a friend living in another continent implied a phone call or a letter that took days to arrive. Today, we can make free phone calls on the Internet, and an email takes milliseconds to travel around the planet.

Small and medium-sized enterprises (SMEs), that a short time ago depended on intermediaries, can today participate in truly global markets by selling directly to buyers and attaining better terms and conditions. The traditional travel agency is being replaced by online reservations and electronic tickets.

The borders between countries are becoming blurred. Technology has allowed for an accountant in India to do taxes for a client in Europe; for a security expert based in any country to check a bank's information system network in New York, and for the software developer based in Costa Rica to work for a firm in California. This transformation is the result of a technological explosion and the knowledge economy. return to top of page

Technology and Learning

It is evident that technology has had an impact on the way we do business, communications, and trade. However, it is not clear what technology has done for education. We have not seen fast changes in other areas. There are not descriptive education variables whose curves are exponentially growing.

One of the major technological innovations in education took place about 120 years ago when the first blackboard was invented; the teacher had a relatively effective mechanism to transmit information to several students at the same time and graphically.

Several decades after came the slide projector, then the multimedia projector, and more recently, Powerpoint. It should be pointed out that the speed to introduce the latest innovations of educational mechanisms has been increasingly fast. return to top of page

A Quantum Leap in Education

Recently, for the first time since the introduction of the blackboard 120 years ago, a major educational innovation was introduced: what we refer today as e-Learning or computer-assisted learning.

e-Learning uses a computer to give instructions in the most personalized, fun, interactive, and challenging fashion possible thanks largely to the convergence of three major trends that were mentioned at the beginning of the article: the large computer power, the capacity of people to assimilate new technologies and use them in their daily life activities and finally, the vast amount of things to learn on a daily basis in order to survive during the knowledge age.

e-Learning has the best of two worlds: the best of presential learning led by experts with the highest levels of knowledge and a high capacity to teach, and the best of information systems, multimedia, Internet, and telecommunications.

Technology-assisted instruction has two major benefit cornerstones: the first is related to resource efficiency (we already know that resources are becoming scarce) because training costs per student are drastically decreasing, mass scalability (the ability to train thousands and thousands of students), centralized technology-assisted management, and finally, flexible training schedules and locations.

The other cornerstone has to do with students and their ability to learn: with e-Learning the student will have a direct contact, with no intermediaries, with the knowledge generated by the best experts based on the best approaches and with the most consistent message. The flexibility will allow training processes to be just in time where they are most needed, and when due to reasons beyond student control, the processes will indicate what topics to train.

Students will have a rich, interactive, funny, and challenging experience which increases satisfaction levels. During the training, they learn while interacting with other people, playing, exploring, and building their relevant contextual knowledge.

All these technological and methodological virtues are combined to create a more effective learning experience, with higher knowledge retention and a higher application of knowledge on each student's daily tasks. return to top of page

Trends

In the 80s, Internet nodes (interconnected computers or routers in a network) increased from 20.000 to 80.000, and not everybody (besides university researchers) was aware of this growth. But in the 90s, Internet nodes increased from 20 million to 80 million, and this transformed the world completely and forever. A few people were able to foresee the Internet explosion and be ready for it.

Graph 4: Trends

At this moment, we see clear signs of an explosion of knowledge and learning technologies. For the first time in three years, technology-assisted instruction exceeded traditional instruction at a corporate level based on the reports by the American Society for Training and Development.

Another study, also at a corporate level, indicates that learning budget allocated exclusively to e-Learning accounts for a third of the total training budget.

Formal education processes (schools, high schools, universities) are generally lagging behind in the use of technology as compared to the corporate world, probably because companies are under a higher pressure to train faster and with relevant and contextual contents and just in time and at a lower cost. But the trends are irreversible.

We cannot forget about these trends and that e-Learning could experience the same explosion the Internet nodes experienced in the 80s. We have clear indicators about these trends. return to top of page

Survival and knowledge

Almost every global large corporation use e-Learning to train personnel. All the corporations have recognized that knowledge and the ability to apply it on daily life activities represent a source of competitiveness and survival. For medium-sized organizations, this is not very evident, and it is even less evident in small organizations.

This is a serious issue because we are in the knowledge age; a person who has good knowledge at the right time will have a better chance to be successful. But if small organizations do not use the power of knowledge to compete with big companies, we are speaking of a "tied sheep against a loose wolf" situation in terms of competitiveness and survival. return to top of page

Visionary Organizations

In the face of the fierce competition in the increasingly global and demanding markets and with the understanding of the role of knowledge in the new productive processes, the Board of Directors and Managers from the Center for Cooperative Training and Studies (CENECOOP) started an aggressive plan two years ago to create and transform knowledge based on e-Learning.

The EDUCOOP project is the outcome of this initiative, which in its first stage includes knowledge, methodology and technology to provide over 400.000 cooperative members in Costa Rica and 4 million cooperative members in the region with knowledge to become more competitive.

This program is special because it is mostly targeted to small organizations located in remote areas where knowledge is not readily available. These organizations which some months ago did not have access to any knowledge have now the best way to train themselves and be competitive.

It is interesting to point out that the variables we used to describe the impact CENECOOP has had with its e-Learning programs (that are just beginning) have an exponential behavior. It seems that the most important technological advance for education since the invention of the blackboard 120 years ago is going to transform cooperative company competitiveness.

Aura Interactiva is the leader in the development of customized e-Learning solutions. It has trained over a million students using technology. It has a presence in 12 countries in the region and its Research and Development Center is based in Costa Rica. Aura Interactiva offers the most complete solution of organizational e-Learning. consulting, development, implementation, outsourcing, among others. For further information, visit: www.aurainteractiva.com

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